This was the fourth and final specialization project I took upon myself during my time at TGA which I spent four weeks working on. I knew already early on that I wanted to make a facial rig, since it would be an interesting challenge to tackle since I had never done anything like it before. I decided that instead of doing rigging a face that looked as realistic as possible I found it more intriguing to rig a face which is similar to the many animated movies I have seen in the past. The model is made by IndieArt.
At the beginning I decided that I wanted to make a joint based facial rig rather than one that is based on blend shapes, mostly for performance sake since I found that blend shapes a can be rather expensive when using it in a game. The greatest challenge I had to face was to make the eyes and mouth act as naturally as possible which I think I handled rather well considering it was my first attempt.